CPT208 Human-Centric Computing | Group B4-3

Bridge of Time

Bridging Generations Through Playful Shared Experiences

Explore Our Project

About the Project

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Theme

B4 - Relation between Generations

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Goal

Create a playful mobile web experience that strengthens emotional bonds between grandparents and grandchildren through shared cultural activities.

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Platform

Mobile Web App (Hybrid: Online + Onsite)

Good to Have

XR (Extended Reality), Tangible Interaction

Motivation

In modern Chinese society, the rapid pace of urbanization and digital transformation has created a growing emotional gap between generations. Younger family members are deeply immersed in digital culture, while grandparents often feel disconnected from the fast-evolving technological world. Traditional family gatherings, such as the Chinese New Year's Eve dinner, remain one of the few moments where all generations come together. However, even during these precious occasions, meaningful intergenerational interaction is often lacking — younger members may be absorbed in their phones while elders sit quietly.

Bridge of Time aims to transform these shared moments into playful, engaging experiences that celebrate cultural heritage while fostering genuine emotional connections across generations. By designing a mobile web application with tangible and potentially XR-enhanced interactions, we hope to create a "bridge" that connects the wisdom of the past with the energy of the present.

Our Team

Group B4-3 | CPT208 Human-Centric Computing | AY2025-26

H

Haoyu Huang

Student ID: 2254070

M2

Yilang Zhou

Student ID: 2362835

M3

Huixin Zhang

Student ID: 2360890

M4

Mingze Yin

Student ID: 2360890

User Personas

Our design targets two primary user groups in a Chinese New Year's Eve Dinner scenario

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Xiao Ming (Grandchild)

Age: 20 | College Student

Background

Xiao Ming is a second-year university student studying Computer Science at XJTLU. He lives on campus most of the year and only returns home during major holidays. He is highly digital-native, spending most of his time on social media and gaming.

Scenario: Chinese New Year's Eve Dinner

Xiao Ming has just returned home for the Spring Festival. Sitting at the dinner table, he wants to connect with his grandmother but struggles to find common topics. He feels the generational gap deeply — his world of memes, games, and tech feels alien to her, and her stories of the past seem distant to him.

Goals

Find fun ways to interact with grandma Share his digital world in an accessible way Create memorable family moments

Pain Points

Doesn't know what to talk about with elders Feels awkward during long family dinners Existing apps are not designed for cross-generation use

Tech Proficiency

Expert (95%) — Smartphones, apps, social media, gaming

"I wish there was something fun we could do together at dinner, instead of me just scrolling my phone while grandma watches TV."
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Grandma Wang (Grandmother)

Age: 72 | Retired Teacher

Background

Grandma Wang is a retired primary school teacher living in a small city in Jiangsu Province. She raised three children and now has five grandchildren. She uses a smartphone mainly for WeChat video calls and watching short videos. She loves cooking traditional dishes and telling stories about the family's history.

Scenario: Chinese New Year's Eve Dinner

Grandma Wang has spent the entire day preparing the New Year's Eve feast. She is delighted to have the whole family together, but notices that the younger generation is glued to their phones. She wishes she could share her childhood memories and family traditions in a way that would captivate her grandchildren's attention.

Goals

Share family stories and traditions with grandchildren Feel included in the digital world Create warm, joyful family memories

Pain Points

Feels ignored when grandchildren are on phones Finds most apps too complicated to use Worries that family traditions are being forgotten

Tech Proficiency

Beginner (25%) — WeChat calls, short videos only

"I have so many stories to tell, but the children are always busy with their phones. I wish we could do something together like we used to."

Research

Literature review and competitive analysis (Coming in Week 4)

Academic Papers

4 academic papers analyzing intergenerational communication, playful design, and family bonding through technology.

In Progress

Commercial Products

4 commercial products reviewed for strengths and gaps in connecting different generations.

In Progress

User Interviews

Field observations and interviews with families to understand real pain points during gatherings.

Planned

Design Process

Ideation, prototyping, and iteration (Coming in Week 6-8)

Week 1-2

Topic selection, team formation, portfolio setup

Week 3-4

User research, personas, journey mapping

Week 5-6

Crazy Eights, design alternatives, low-fi prototype

Week 7-8

High-fi prototype, poster presentation, alpha system

Week 9-10

Usability testing, iteration, final submission